7 Best Spells & Locations in Tainted Grail The Fall of Avalon

Archak Mitra
6 Min Read

Magic isn’t a gimmick in Tainted Grail: The Fall of Avalon, it’s a potent force that can redefine the way you engage in combat, survive, and explore. Whether you’re a full mage or merely someone interested in casting a little arcane punch into your build, the world of Avalon is filled with powerful spells just begging to be found. Below is a rundown of seven of the game’s best spells, where to find them, and why they’re essential.

Spell Locations in Tainted Grail: The Fall of Avalon

1. Merlin’s Thorn

Merlin’s Thorn is a very versatile spell and can be found in the region of Horns of the South. It is one of the most effective attack spells in the game due to its dual-cast aspect. The light cast launches a homing projectile, suitable for sniping enemies at range, whereas the heavy cast releases seven magical bolts in rapid succession that can shred a group or reduce a boss’s health bar. You’ll discover this spell while exploring the region and usually as part of quest completion. It’s a good option for players who need reliable, high-damage output from their spellbook.

2. Life Transfusion

Concealed within the Blood Cave, reachable by swimming to the rear of Blood Lake and diving, Life Transfusion provides an excellent combination of utility and offence. The light cast has a bleed effect on your foes, consistently causing damage, while the heavy cast leeches life from the target and heals you. It’s beneficial for solo players or those who are embracing hybrid melee-mage builds, allowing you to dish out consistent damage while remaining alive yourself. This one is a little hidden away, but it’s well worth the discovery.

3. Lightning Spell

One of the more entry-level spells, Lightning, can be bought from the medic vendor in the game’s first significant settlement. It doesn’t perhaps arrive with showy mechanics or summoning effects, but it provides unadulterated power — and plenty of it. Ideal for usage during early to mid-game battles, this spell enables you to dish out consistent burst damage, frequently one-shotting lower-level enemies or weakening larger ones prior to finishing them off. If you’re creating an attack caster or just looking for a reliable magic strike early in the game, this spell is essential.

4. Summon Wolf

For beginners on the magical path, Summon Wolf is a great support spell. It is located within a small cave along the coastline of where you start your quest, which makes it one of the first practical magic skills you can acquire. The spell, when cast, will call to you a faithful wolf to battle by your side. Though it doesn’t deal massive damage, the wolf is priceless for pulling aggro, making a nuisance of yourself, and providing breathing room, perfect if you’re a glass-cannon caster or ranged attacker.

5. Skeleton Army

If unsummoned undead minions are your thing, then Skeleton Army is the spell for you. You’ll find this spell as you work your way through a necromancer-themed questline, usually related to a crypt far out in the wilderness. After acquiring it, you can call forth a group of skeletons to battle on your side. It’s a necromancer staple, and it also brings a tactical element to combat by swamping the field with bodies. If you like to overwhelm the battlefield with an army of friends, this spell is thematic and functional.

6. Scorching Blaze

This hot spell is an excellent crowd-control choice, located at the top of a destroyed tower just north of the beginning area of the game and east of the massive broken bridge. Scorching Blaze fires a broad burst of fire, making it perfect for killing groups of smaller enemies or setting up combos against larger threats. It’s especially satisfying to use against clustered opponents, and while it may consume a chunk of mana, the visual payoff and damage output are worth it. Be prepared to do some climbing and exploration to obtain it.

7. Ghost of Broc Meala

One of the more powerful summons in the game, Ghost of Broc Meala, is acquired during your progression through the Horns of the South. Unlike the previous Summon Wolf, this ghost is more than a sidekick — it’s a force to be reckoned with. The ghost puts out decent damage, takes enemy fire, and is perfect for long, drawn-out battles where you want staying power. Since it’s on the main questline, you’ll naturally acquire it as you move forward, but it’s undoubtedly one to specialise in if you’re building around summoning magic.

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Despite holding a degree in Chemistry Majors, Archak found himself as an Author. His love for games and choccy milk is unmatched! When not writing, Archak can be found indulging with motorcycles. After all, four wheels move the body but two wheels move the soul!
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